WitrynaIn the latest Imperator:Rome development diary it was repeated that most of the player's city taxes would come from slaves: "As mentioned in the chapter about pops, the tax income of a city is primarily based on how many slaves you have in that city". The Ancient Mediterannean societies were slave cultures and societies: fundamental … WitrynaHowever, it's clear slavery played a significant role, acting as a vital component of Roman society and its economy. Enslaved people were ubiquitous in the city and …
Over population and food shortages help :: Imperator: Rome …
Witryna26 paź 2024 · Move slaves when a territory/city inside a province starts getting too many. Over crowding makes happiness and loyalty go down. When I take a new province I'll build a temple, two theatrers and a law center first. Gotta get that loyalty and pop conversion going early on. WitrynaHaving slaves is helpful to increasing the number of resources in a province. So for example if your province generates Marble and you have enough slaves (I don't … bitcert取消订单
Slaves are they needed and why? :: Imperator: Rome …
WitrynaSlaves convert culture and religion faster, they also produce the same regardless of happiness meanwhile the productivity of the other pop types are happiness … Witryna26 kwi 2024 · On the bottom of the upper left you have a big flag of your nation. Under that is a macro builder icon. Click it and you will have the option to move slaves at the cost of power. Edit: I'm wrong, it's within the details of the pop itself. Costs 5 civic points and only within the region. Looks like you can't really do anything. Witryna27 lut 2024 · either grow them (veeery long time, look for pop growth bonuses in techs, laws, policies, buildings and what's not) or, better, steal them as slaves from other nations. They will promote to tribesman or freeman with time, but much less than waiting pops to be created. or conquer new lands with more pops. bitcentral news