WebDec 10, 2024 · GitHub - wally-rblx/funky-friday-autoplay: main.lua 1 branch 0 tags Code wally-rblx Update metadata eb3a86e on Dec 10, 2024 107 commits README.md Update README.md changelogs.md add Score modifiers main.lua Add 'Auto claim rings' for event 4 months ago README.md Funky Friday Autoplayer WebFNF-PsychEngine. Friday Night Funkin’ - Psych Engine. Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the …
Issue #8080 · ShadowMario/FNF-PsychEngine - GitHub
WebApr 8, 2024 · ShadowMario / FNF-PsychEngine Public template. Notifications Fork 1.8k; Star 781. Code; Issues 1k; Pull requests 105; Actions; Projects 0; ... [Lua] (Camera Follows Note Script made by Super_Hugo) gameplay [60 FPS] ... GitHub decided to make the same post twice, or I just forgot that I sent the issue, I'm so sorry for this lol ... WebAug 21, 2024 · removeLuaText (tag:String, destroy:Bool = true) removes a Lua Text off the stage. tag - The Lua Sprite's tag. destroy - Specifies if you don't want to use the sprite anymore. Default value is true (Set to false if you want to re-add it later) the other side of love yazoo wikipedia
LUA Script API: Custom Text · ShadowMario/FNF-PsychEngine Wiki - GitHub
WebApr 11, 2024 · ShadowMario / FNF-PsychEngine Public template Notifications Fork 1.8k Star 775 Code Issues 1k Pull requests 101 Actions Projects Wiki Security Insights New issue Animated Icons #8080 Closed fnfdemonboi314159 opened this issue on Apr 11, 2024 · 7 comments fnfdemonboi314159 commented on Apr 11, 2024 Describe your problem … WebMay 24, 2024 · Lua Script API: Variables · ShadowMario/FNF-PsychEngine Wiki · GitHub ShadowMario / FNF-PsychEngine Public template Notifications Fork 1.8k Star 780 Code Issues 1k Pull requests 105 Actions Projects Wiki Security Insights Lua Script API: Variables ShadowMario edited this page on May 24, 2024 · 10 revisions Pages Lua/Unique variables WebSep 30, 2024 · Check the second last link, it has an example of a copy of Week 1's stage made in Lua (If you're using the downloaded build), drop in mods/stages/ and it should be good to go. If you're on source code, copy the stage.json file in assets/preload/stages/ and rename it to whatever is your stage name, then you add the stage objects in PlayState.hx the other side of love 歌詞 和訳