WebJul 12, 2012 · You can use several functions on each body you register. For box2d, youd use body->getAngle (), body->getLinearVelocity (), and body->getPosition (). With these 3 functions you can calculater force, vector and distance from every object. Im pretty sure chipmunk has something like this. WebChipmunk 2D is a physics library that supports fast, lightweight rigid body physics for games or other simulations. This Perl module is a pretty straight implementation of the C …
Howling Moon Software
WebDESCRIPTION. Chipmunk 2D is a physics library that supports fast, lightweight rigid body physics for games or other simulations. This Perl module is a pretty straight implementation of the C library, so the Chipmunk API docs should give you most of what you need. The complete API is exported when you use the module. http://howlingmoonsoftware.com/index.php rbl credit card view
Chipmunk Game Dynamics Manual
WebJul 26, 2012 · 3.2 integrates the Chipmunk physics engine with Lua bindings. This allows us create fun games with the physics. However there is just one problem. It's pretty … WebGame physics in Cocos2d; Introducing Chipmunk; Creating your first physics; Creating sprites with physics; Defining shapes; Advanced collision detection with Chipmunk; Creating a snooker game with Chipmunk; Summary; 7. Jump and Run. Jump and Run; Initializing the game; Configuring a varied scene; http://www.pymunk.org/en/latest/advanced.html rbl credit card track